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TITLE: Eyes On Me
MEDIA: Googly eyes, wire, glasses, and hot glue
SOFTWARE: N/A
SPECIFICATIONS: 36 in x 16 in x 5 in
CLASS: ART 202 Beginning Sculpture
PROFESSOR: Unknown
SEMESTER / TERM: Fall 2016
INSTITUTION: The University of Tampa
LINK: N/A
I created this piece by painstakingly gluing 1,000+ googly eyes to wires that I fastened to a pair of glasses. Social Media was the inspiration for this project. I wanted to portrait that with the prevalence of social media in today’s society, we are always being watched. The eyes are positioned around the face to indicate the pressure and burden felt when all of the eyes are watching all of the time. I am smiling and taking a selfie while wearing the piece, to show the pressure social media creates to put on a fake front to show how happy and perfect life is, which is completely idealistic.
TITLE: Plaster Bodies
MEDIA: Plaster and balloons
SOFTWARE: N/A
SPECIFICATIONS: Approximately 10 in x 6 in x 4 in
CLASS: ART 202 Beginning Sculpture
PROFESSOR: Unknown
SEMESTER / TERM: Fall 2016
INSTITUTION: The University of Tampa
LINK: N/A
I created the series of sculptures by using balloons and plaster. First I mixed water and plaster together to get the right consistency. Then a partner funneled the plaster into a balloon and tied the balloon off. The first sculpture was created by embracing another person, then pressing my ear to their neck with the plaster filled balloon between us. The second sculpture was created with two thumbs and a roll of duct tape, and the third with the crevice of a knee on top of a crossed leg. The tricky part of creating these sculptures was that plaster took about 20 minutes to set, so I had to hold these challenging positions while the plaster was setting. After the plaster set, I the plaster had to be taken out of the balloon and sanded to get get a smooth finish. During the sanding process, I had to make sure to leave the natural crevices of the body position. I think this project is fascinating because we often create art from positive space but these pieces are created by the negative spaces.
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TITLE: Cat
MEDIA: 3D Model
SOFTWARE: Autodesk Maya
SPECIFICATIONS: 18 in x 15 in x 6 in
CLASS: FMX 317 3D Animation II
PROFESSOR: Douglas Sutheraland
SEMESTER / TERM: Fall 2018
INSTITUTION: The University of Tampa
LINK: N/A
I created this 3D modeled cat in Autodesk Maya. I started by sketching the cat, and then modeled in it in Maya using a block model approach. I proceeded to texture this cat using the 3D paint tool. I also rigged and weighted the cat so it is ready for animation. Rigging was the most difficult part of this project because in class we traditionally learn to rig bipeds instead of quadrupeds. I am pleased with the finished product and excited to incorporate my cat into an animated movie.
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TITLE: Alien Abduction
MEDIA: 3D Animation
SOFTWARE: Autodesk Maya
SPECIFICATIONS: 1080 px X 1920 px, 24fps, 0’34”, sound
CLASS: FMX 317 3D Animation II
PROFESSOR: Douglas Sutheraland
SEMESTER / TERM: Fall 2018
INSTITUTION: The University of Tampa
DOWNLOAD: Click Here
LINK: Click Here
The purpose of this animation was to show an action and a reaction. First we learned how to rig and weight a biped, which including adding controls for back twists and ankle rolls. Once we created a rigged biped, we learned about exaggerating movements of a character to show an action and a reaction. I chose to create an alien abduction, where the spaceship (insinuation an alien is in control) sends a signal (action) and the human is abducted (reaction) and taken away. I felt it told a story in a simple and effective way.
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TITLE: Walk Cycle
MEDIA: 3D Animation
SOFTWARE: Autodesk Maya
SPECIFICATIONS: 1080 px X 1920 px, 24fps, 0’9”, mute
CLASS: FMX 317 3D Animation II
PROFESSOR: Douglas Sutheraland
SEMESTER / TERM: Fall 2018
INSTITUTION: The University of Tampa
DOWNLOAD: Click Here
LINK: Click Here
Although very simple, I chose to include this walk cycle in my portfolio because when I was going through samples of old work looking for pieces for my senior portfolio, I came across my first attempt at animating a character walking in Animation I. I couldn’t believe how poorly it was animated! I wasn’t aware of just how difficult it is to get a walk cycle just right until I reflected on how far I’ve come in improving my skills. It is very difficult to get the character to walk without being choppy and to time the animation correctly. Although I see a lot of improvement, I think perfecting the walk cycle is still a work in progress.